GM operating record

Turn 003 · GM only

Turn 003 Scoring Summary

GM-only. Scores are submission evidence, not player-facing grades.

Player Direction Focus Orchestration Grounding Mobilization Adaptability Power Band Target Ordinary window
player1 5 4 5 5 5 5 0.908 Strong 0.764 0.664–0.864
player2 5 5 5 5 5 5 1.000 Exceptional 0.850 0.750–0.950
player3 5 5 5 5 5 5 1.000 Exceptional 0.850 0.750–0.950
player4 5 5 5 5 5 5 1.000 Exceptional 0.850 0.750–0.950

Calibration notes

  • The length spread is 1,074–1,197 words; no score is based on length.
  • player1's only defect-sensitive reduction is real breadth: crossing work, restitution, watch, alarms, inventory, and drills share the month despite explicit protection of core labor.
  • player2, player3, and player4 provide exceptional dimension-specific evidence with explicit non-goals, gates, stop conditions, and actor authority; their perfect profiles do not waive intrinsic limits.
  • Power affects quality, durability, internalization, complication severity, and close uncertainty. It does not create missing resources, consent, proof, routes, production capability, or victory.

Outcome guardrails

Player Permitted leverage Still prohibited
player1 Durable route record, high-quality staging, reliable warning routine Cattle-safe core, military capability, forced Northbarrow access
player2 Clear crop evidence, credible shared walk record, useful site survey Guaranteed yield, permanent boundary, clearing authority
player3 Internalized safety compact, strong small-batch evidence, useful site reports Production kiln, extraction, sole-cause verdict, standing ferry right
player4 Higher bounded preservation, legitimate cap, durable council/boatcare, clearer timing inference Unlimited catch, culprit proof, full fish-cycle knowledge, alliance

← Return to the campaign archive